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Plugins / AtlasForge

AtlasForge

Furnished towns that follow the ground they stand on

AtlasForge is a building toolkit for Paper 1.21.4 and newer. One command builds a whole town on the ground you already have: a square, streets, plots, furnished houses with yards, a church and an inn. It also makes the terrain to put the town on, paints it, and exports what you built. Every picture on this page is a render of a world the plugin built.

Towns

Preview first

/atlas town 30 --preview reads the ground, works the town out and hangs it in coloured glass: streets at their real height, each house as a volume up to its ridge, the square in white and the landmarks in yellow. Nothing in the world changes. /atlas confirm builds what you saw, /atlas cancel throws it away, and glass you leave alone fades after five minutes. The two pictures above are the same ground with the same seed.

Hillsides

A town in any style

The style decides the blocks, roof shapes, facades and how the yards are kept. --state worn or --state ruined ages every building, and --detail humble, common or rich sets how much goes into the streets and yards.

Another house on one plot

Stand on a house you don't like and run /atlas reroll. Only that plot, its yard and its path to the street are rebuilt. Run it again for another one. The church and the inn take turns too.

Houses

Nine forms: box, l, t, l-front, shed, lean-to, u, l-shed and tower. Sizes small, medium and large, or --width and --length from 5 to 64, from 1 to 8 floors, and --facing for the door.

Styles and pieces

117 pieces: lamps, wells, fountains, stalls, benches, carts, hives, trees, planters and indoor furniture, each rated one to three stars. /atlas piece places one where you stand, made of the blocks of the style you give it, and /atlas piece gallery lays a whole style's pieces out in a row.

A roof for your own walls: select a building you made and /atlas roof puts a gable, hip, pyramid or flat roof on it, pitch 0 to 4.

Terrain

Erosion: five modes, from smoothing to melting. The pair above is one relief copied side by side, with the right one eroded.

Roads and rivers: walk the route, mark the points, and the road or the river follows them.

Painting

Export

Console

map, town, reroll, piece, culture and export run from the console or over RCON, so a script or another plugin can drive them. The result of a long job is written to the server log.

Undo

/atlas undo takes back the last thing AtlasForge built for you, ten jobs deep, and nothing else. A //set you did afterwards stays where it is. Big jobs come back whole: we undo a 150-house town on an 840×840 map and count the blocks before and after.

How to use it

  1. Install: drop the jar into /plugins next to FastAsyncWorldEdit, restart once and paste your licence key into config.yml.
  2. Preview: stand where you want the square and run /atlas town 25 --preview.
  3. Build: /atlas confirm. If you change your mind, /atlas undo.

Commands and permissions

Requirements

FAQ

Does it need a flat area?
No. Towns are made for hills. On ground that is mostly water or cliff the town comes out smaller and says why, and if not one house fits it builds nothing.

Will it build over what is already there?
A town goes around other towns and anything else already standing. A map is different: /atlas map replaces the whole box you give it.

Can players use it?
It is a tool for staff and builders. The permission is off for players by default.

Can I take a town to another server?
Yes. Export it as a schematic or a Litematica file and paste it there.

For questions or bug reports, use the discussion tab on this page or our Discord. Every update is announced on the Discord before it reaches the listing.

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