Enchantments
EnchantsForge ships with 32 enchantments — 15 of them new in 1.6 (marked ). They are stored in the
item's data (PDC), not parsed from lore, so renaming an item or changing the language never loses them.
Any of them can be switched off with disabled-enchants in config.yml (or by clicking it in /enchant browse).
All enchantments
| Enchantment | ID | Max | Rarity | Applies to | Effect |
|---|---|---|---|---|---|
| ** Combat** | |||||
| Lifesteal | lifesteal |
III | Rare | Swords | Restore health on hit: a quarter of a heart (0.5 health) per level, every swing. |
| Vampiric | vampiric |
II | Epic | Swords | Killing an enemy restores hearts of health. Bonus scales with level. |
| Beheading | beheading |
III | Rare | Swords | Mobs killed with this enchant have a chance to drop their head. Chance scales with level. |
| Explosive | explosive |
III | Epic | Swords | Each hit triggers a small block-safe explosion. Radius grows with level. |
| Wither | wither |
III | Rare | Swords | Each hit afflicts the target with Wither. Duration scales with level. |
| Thunderstrike | thunderstrike |
II | Epic | Swords, trident | On a critical hit, calls a lightning bolt onto the target. Extra damage scales with level. |
| Iridescent | iridescent |
I | Uncommon | Swords, axes | Cosmetic only. Critical hits emit a shimmering iridescent burst. No damage modifier. |
| Venom | venom |
III | Uncommon | Swords, axes | 25% chance per level to poison the target on hit. |
| Frostbite | frostbite |
II | Uncommon | Swords, axes | Each hit slows the target. Longer and stronger at level II. |
| Blinding | blinding |
II | Rare | Swords | 10% chance per level to blind the target for 2 seconds. |
| Crippling | crippling |
II | Uncommon | Axes | Axe hits leave the target weakened for 2 seconds per level. |
| Executioner | executioner |
III | Rare | Swords, axes | +10% damage per level against targets under 30% health. |
| ** Ranged** | |||||
| Toxic | toxic |
III | Uncommon | Bows, crossbows | Arrows poison the living target they hit. Longer with each level. |
| Volley | volley |
II | Epic | Bows | Each shot fires one extra arrow per level, spread to the sides. Extra arrows cannot be picked up. |
| ** Armour** | |||||
| Wings | wings |
I | Legendary | Chestplates | Enables double and triple jump in mid-air. Great for parkour and survival traversal. |
| Magnetic | magnetic |
III | Uncommon | Armour | Automatically pulls nearby dropped items toward you. |
| Spring Boots | springboots |
III | Uncommon | Boots | Grants an extra jump boost while worn. Bonus scales with level. |
| Nether Step | netherstep |
I | Rare | Boots | Boots grant immunity to fire and lava damage while worn. |
| Frost Walker+ | frostwalkerplus |
III | Rare | Boots | Upgraded Frost Walker: ice trail lasts longer and the radius is wider. |
| Dodge | dodge |
III | Rare | Leggings, chestplates | 4% chance per level to dodge a melee or arrow hit completely. |
| Swiftness | swiftness |
II | Uncommon | Boots | Grants Speed while worn. Speed II at level II. |
| Night Owl | night_owl |
I | Uncommon | Helmets | Grants Night Vision while worn. |
| Aquatic | aquatic |
I | Uncommon | Helmets | Lets you breathe underwater while worn. |
| Featherweight | featherweight |
V | Uncommon | Boots | Cuts fall damage by 20% per level. No fall damage at level V. |
| ** Tools** | |||||
| Telekinesis | telekinesis |
I | Rare | Any tool | Block drops go straight to your inventory, never landing on the ground. |
| Auto-Smelt | autosmelt |
I | Rare | Pickaxes | Mining ores smelts them automatically so you skip the furnace step. |
| Excavator | excavator |
I | Uncommon | Shovels | Breaks soft blocks in a 3×3 area around the targeted block. Uses extra durability. |
| Replenish | replenish |
I | Uncommon | Hoes | Harvesting a mature crop with the hoe instantly replants the same crop. |
| Vein Miner | vein_miner |
III | Epic | Pickaxes | Mining an ore also mines the connected ore of the same kind, up to 8 blocks per level. Sneak to mine one block. |
| Harvester | harvester |
II | Rare | Hoes | Harvesting a ripe crop also harvests the ripe crops around it: 3×3, or 5×5 at level II. |
| Wisdom | wisdom |
III | Rare | Swords, axes, pickaxes, shovels | Mobs and blocks drop 25% more experience per level. |
| ** Any gear** | |||||
| Soulbound | soulbound |
I | Legendary | Diamond and netherite gear, bows, elytra | Bound items stay in your inventory on death instead of dropping. |
EFV2Addon — four themed packs
The paid addon adds 17 more, grouped in packs you can switch on or off (packs: in its config.yml, or
/ce packs <pack> on|off):
| Pack | Theme | Enchantments |
|---|---|---|
Warrior (warrior) |
melee | berserker, cleave, withering, headhunter, vampire_lord |
Guardian (guardian) |
defence | reflective, reinforced, death_cry, soulbound |
Hunter (hunter) |
ranged & fishing | homing, thors_plus, explosive_shot, bait |
Gatherer (gatherer) |
tools | tree_feller, haste_aura, pocket_anvil, excavator_master |
Conflict system
Enchantments that conflict with each other cannot be combined at the altar or anvil. Current conflict pairs:
| Enchantment | Cannot Combine With |
|---|---|
| (No default conflicts defined — check config) | — |
Note: Conflicts are declared in the
CustomEnchantimplementation. Custom enchants added via the API can declare their own conflicts.