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Plugins / EnchantsForge

Enchantments

EnchantsForge ships with 32 enchantments — 15 of them new in 1.6 (marked ). They are stored in the item's data (PDC), not parsed from lore, so renaming an item or changing the language never loses them. Any of them can be switched off with disabled-enchants in config.yml (or by clicking it in /enchant browse).

All enchantments

Enchantment ID Max Rarity Applies to Effect
** Combat**
Lifesteal lifesteal III Rare Swords Restore health on hit: a quarter of a heart (0.5 health) per level, every swing.
Vampiric vampiric II Epic Swords Killing an enemy restores hearts of health. Bonus scales with level.
Beheading beheading III Rare Swords Mobs killed with this enchant have a chance to drop their head. Chance scales with level.
Explosive explosive III Epic Swords Each hit triggers a small block-safe explosion. Radius grows with level.
Wither wither III Rare Swords Each hit afflicts the target with Wither. Duration scales with level.
Thunderstrike thunderstrike II Epic Swords, trident On a critical hit, calls a lightning bolt onto the target. Extra damage scales with level.
Iridescent iridescent I Uncommon Swords, axes Cosmetic only. Critical hits emit a shimmering iridescent burst. No damage modifier.
Venom venom III Uncommon Swords, axes 25% chance per level to poison the target on hit.
Frostbite frostbite II Uncommon Swords, axes Each hit slows the target. Longer and stronger at level II.
Blinding blinding II Rare Swords 10% chance per level to blind the target for 2 seconds.
Crippling crippling II Uncommon Axes Axe hits leave the target weakened for 2 seconds per level.
Executioner executioner III Rare Swords, axes +10% damage per level against targets under 30% health.
** Ranged**
Toxic toxic III Uncommon Bows, crossbows Arrows poison the living target they hit. Longer with each level.
Volley volley II Epic Bows Each shot fires one extra arrow per level, spread to the sides. Extra arrows cannot be picked up.
** Armour**
Wings wings I Legendary Chestplates Enables double and triple jump in mid-air. Great for parkour and survival traversal.
Magnetic magnetic III Uncommon Armour Automatically pulls nearby dropped items toward you.
Spring Boots springboots III Uncommon Boots Grants an extra jump boost while worn. Bonus scales with level.
Nether Step netherstep I Rare Boots Boots grant immunity to fire and lava damage while worn.
Frost Walker+ frostwalkerplus III Rare Boots Upgraded Frost Walker: ice trail lasts longer and the radius is wider.
Dodge dodge III Rare Leggings, chestplates 4% chance per level to dodge a melee or arrow hit completely.
Swiftness swiftness II Uncommon Boots Grants Speed while worn. Speed II at level II.
Night Owl night_owl I Uncommon Helmets Grants Night Vision while worn.
Aquatic aquatic I Uncommon Helmets Lets you breathe underwater while worn.
Featherweight featherweight V Uncommon Boots Cuts fall damage by 20% per level. No fall damage at level V.
** Tools**
Telekinesis telekinesis I Rare Any tool Block drops go straight to your inventory, never landing on the ground.
Auto-Smelt autosmelt I Rare Pickaxes Mining ores smelts them automatically so you skip the furnace step.
Excavator excavator I Uncommon Shovels Breaks soft blocks in a 3×3 area around the targeted block. Uses extra durability.
Replenish replenish I Uncommon Hoes Harvesting a mature crop with the hoe instantly replants the same crop.
Vein Miner vein_miner III Epic Pickaxes Mining an ore also mines the connected ore of the same kind, up to 8 blocks per level. Sneak to mine one block.
Harvester harvester II Rare Hoes Harvesting a ripe crop also harvests the ripe crops around it: 3×3, or 5×5 at level II.
Wisdom wisdom III Rare Swords, axes, pickaxes, shovels Mobs and blocks drop 25% more experience per level.
** Any gear**
Soulbound soulbound I Legendary Diamond and netherite gear, bows, elytra Bound items stay in your inventory on death instead of dropping.

EFV2Addon — four themed packs

The paid addon adds 17 more, grouped in packs you can switch on or off (packs: in its config.yml, or /ce packs <pack> on|off):

Pack Theme Enchantments
Warrior (warrior) melee berserker, cleave, withering, headhunter, vampire_lord
Guardian (guardian) defence reflective, reinforced, death_cry, soulbound
Hunter (hunter) ranged & fishing homing, thors_plus, explosive_shot, bait
Gatherer (gatherer) tools tree_feller, haste_aura, pocket_anvil, excavator_master

Conflict system

Enchantments that conflict with each other cannot be combined at the altar or anvil. Current conflict pairs:

Enchantment Cannot Combine With
(No default conflicts defined — check config) —

Note: Conflicts are declared in the CustomEnchant implementation. Custom enchants added via the API can declare their own conflicts.

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