Rewards
Rewards are given as soon as the last objective is done. All of them can be combined.
rewards:
money: 500.0
xp: 200
items:
- material: DIAMOND
amount: 3
- material: IRON_SWORD
amount: 1
commands:
- "lp user %player% parent add hunter"
- "broadcast %player% is now a bounty hunter!"
| Key | Description |
|---|---|
money |
Paid through Vault. Needs Vault and an economy plugin; without them it is skipped |
xp |
Experience points (not levels) |
items |
List of material (or item) + amount. If the inventory is full, the rest drops at the player's feet. A custom item (nexo:ruby, itemsadder:ns:id, oraxen:id, mmoitems:TYPE:ID) is made when it is paid |
currencies |
Any other currency: playerpoints, xp-points, tokenmanager, coinsengine:<id> with an amount each |
commands |
Run by the console. %player% is replaced with the player's name |
rewards:
items:
- item: nexo:ruby_sword
amount: 1
currencies:
playerpoints: 50
coinsengine:gems: 3
Money and XP are confirmed in chat.